Earthquake Tower at a glance
| Stat or property | Current supported detail |
|---|---|
| Range | 5 after the 1.0 update; increased from 4. |
| Damage | 10 after the 1.0 update; increased from 8. |
| Element | Normal/default in the supplied reference material. A fan-wiki source describes a red upgrade that changes it to Fire; treat upgrade-tree specifics as provisional. |
| Footprint / placement | Grouped with larger 3×3 wave-clearing towers in a nonofficial 1.0 guide. Plan space before the maze is full. |
How to evaluate it in a run
The range and damage increase are real version changes, but they do not establish an overall tower ranking. Compare the tower in the context of your route, available space, target pattern, and the other towers you can place.
- Leave room for its footprint while you shape the maze; a strong placement is harder to make after every useful tile is occupied.
- Look at actual coverage over the path rather than treating the displayed range as damage uptime.
- Compare its next upgrade against adding coverage from another tower, based on the next wave.
Details that remain uncertain
The supplied research does not verify the complete upgrade tree, upgrade costs, or a controlled DPS comparison for the 1.0 build. Community comments that called the tower weak or short-ranged were made before the documented buff and should not be presented as current verdicts.
Sources and scope
This is an independent guide, not an official Refic Games page. Source roles and version limits are stated alongside each reference.
- Emberward 1.0 release notesMirrored update notes for the range and damage changes.
- Official Emberward tower guideDeveloper-associated game guide referenced for tower roles and footprint context.
- Emberward on SteamOfficial game listing.
